I wonder if you have the same feeling as me. While I was still savoring the main plot of Fontaine, the plot of Nata also ushered in its end. But I didn’t feel anything at all. Many places made us forget, especially after Genshin Impact reached the Nata version, we obviously felt the boring plot. Therefore, we inevitably felt that Genshin Impact is getting less and less interesting. Have you noticed?
First of all, the map is too hellish. In the Xumi version, the hellish map was complained. Later, the official made the map layered so that players can find the map better, but later, the Fontaine version began to let go of itself and began to ignore the map. Especially now, the Wolu State has actually made three layers of maps, and the pressure on players to play is getting greater and greater.
Of course, the hellish map may be to satisfy the players’ desire to explore, I understand, but the quality of the plot has declined, and there is nothing to say about this. Since the Nata version, I thought the plot of Genshin Impact would get better and better, but the actual situation is not the case. In the Fontaine version, at least there was Funinna who could hold the whole scene, but in the current Nata version, the main storyline is not only boring, but also drags on, with some dialogues lasting as long as four or five minutes.
The main storyline is so bad, and the problem of characters is also a big problem. Many people have also discovered that among the many characters released in the previous and subsequent Nata versions, not many can be put on the table, and many characters give people a feeling of being forced by the official. If there were no shield monsters and Nata bosses supporting them in the abyss, many Nata characters would have fallen apart long ago, and no one would play these characters at all. This is the official operation.
The most critical issue is still the content. The decryption of the current Genshin Impact world has begun to become complicated. Indeed, the treasure chests are given more happily, but the key to the problem is that the content has begun to be dispersed and is no longer as saturated as before. Instead, the plot is scattered throughout the entire world. The advantage is that the plot is more coherent, but the disadvantage is that ordinary players cannot collect and investigate the plot.
The last and most critical issue is the attractiveness of the card pool. The official is now doing a trick of strengthening five-stars and weakening four-stars. If you look at the card pools of these versions, as long as the characters are slightly strong, the four-star characters are likely to be runners-up. For characters with slightly poor training, they will put strong four-stars into the card pool, forcing players to enter the card pool. I drew Ianshan, but I got Varesa next door. You can see that in this situation, the players are suffering.